Sonic The Hedgehog for the Sega Genesis, the debut, introduces us to the spin dash. Building momentum is an angle Sonic has explored a lot through his games, but I’d argue that from the beginning, Sonic Team has understood that maintaining momentum is a lot more interesting than building momentum. ‘Momentum’ is a word that’s thrown around a lot, and I generally agree it’s an essential component to the gameplay formula of the blue hedgehog. One of the bottomless yawning abysms which haunt discourse around Sonic as a series of mechanical systems is what values, exactly, make the games fun, and which should be the focus in a given design system. What is the spin dash? If you’ve ever heard of Sonic The Hedgehog you probably know, but it is a special move that Sonic can do by rolling into a ball and spinning to charge up energy, then launch himself real fast in one direction. One such thought was ‘they really still haven’t brought back the spin dash’. Promotions which have given me some thoughts. It is a topic I could wax about for ages, especially in light of recent promotions for the, as of this writing, still upcoming Sonic Frontiers. The three-dimensional variety Sonic in particular. I must admit I have a bit of a bee in my bonnet about Sonic The Hedgehog.
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